Hi,
When I use the guided ocean layer with some low frequency waves in the spectrum to drive my flip sim (animated domain) it seems like the particles are flowing down the 'big' waves creating small ripples.
I tried the stick on guide with the gas guiding surface node and also lowered the grid scale in the ocean source node.
Doesn't really help.
In another sims I saw (also with low freq waves) that the particles getting pushed along with the big waves ... this is also not something I would expect.
I mean in 'real life' water is mostly affected in it's height by waves but stays more or less in the same place (x,z wise) ... until a wave is breaking obviously.
Thanks for your help!