Hi,
when I render a meshed flip sim with the milkchocolate shader preset I get really distorted highlights.
It's especially visible at the polys where the mesher creates triangles.
With the adaptivity set to 0 and a ql smooth (or regular smooth) and a lot of smoothing in the mesher I can get it to a point where I might get away with it.
Maybe someone can help.
I attached a simple scene. The highlight streaks out from the hotspot where there should be a smooth gradiation.
Thanks
Rico
flip_render_issues_v002.hip