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Found 1 result

  1. Hi, when I render a meshed flip sim with the milkchocolate shader preset I get really distorted highlights. It's especially visible at the polys where the mesher creates triangles. With the adaptivity set to 0 and a ql smooth (or regular smooth) and a lot of smoothing in the mesher I can get it to a point where I might get away with it. Maybe someone can help. I attached a simple scene. The highlight streaks out from the hotspot where there should be a smooth gradiation. Thanks Rico flip_render_issues_v002.hip
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