Hi guys,
I've created a flip fluid with a spectrum to create an ocean and I want an object to float and interact with waves.
As you can see in the video and the .hip file I've attached it worked but depending on what feedback scale or density object amount I give it stops soon or later interacting with the waves of the flip fluid.
If the spectrum has higher waves scale (0.3) and higher wind velocity (20) it keeps on moving, but I don't want that much velocity and scale (I want max 0.2 of wave scale and 10 of wind velocity +/-). I've tried also with the fluidforce node to see if it works but it does exactly the same. Any thoughts?
Thank you!
floating_object_stops.rar
floating_object_stops.hip