Hello everyone!
I'm new in Houdini and once when i learn some stuff on Vimeo i find this:
Now I struggle for some days to try to repeat this.) With simulation I had no problem: take a Tube and assign Fractured Solid Object, then I Dopimport simulation from AutoDop to new geometric node. My main problem is to receive that organic shape on new parts and make his smooth. I am not sure but seems i solve now how to get a displace on inner faces of geometry. But how to smooth geometry? VDB or Particle Fluid surface lose UV position.
What i have now:
Thank you!
OrganicSimulation.hipnc