Jump to content

Search the Community

Showing results for tags 'fur hair guides clumps'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi, I want to place guide hairs on my character's head but I don't want to use the "Scatter Guides" option as this does not give enough control. If I uncheck this option, I end up with a guide hair per-point. This results in too many guides. If I reduce the polys on my source geo then I end up with a squared-off scalp which has a noticeable effect on the final hair style. Put simply, I want to retain the original head geometry and place guide hairs at evenly spaced point positions, but not on every point (every 5th point for example). If I do this either by actually deleting geo or just by grouping I still end up with an "unmatched geometry" error on the fur sop. Does anyone know how I can work around this? Many thanks, WD
×
×
  • Create New...