Hi,
I want to place guide hairs on my character's head but I don't want to use the "Scatter Guides" option as this does not give enough control. If I uncheck this option, I end up with a guide hair per-point. This results in too many guides. If I reduce the polys on my source geo then I end up with a squared-off scalp which has a noticeable effect on the final hair style.
Put simply, I want to retain the original head geometry and place guide hairs at evenly spaced point positions, but not on every point (every 5th point for example). If I do this either by actually deleting geo or just by grouping I still end up with an "unmatched geometry" error on the fur sop.
Does anyone know how I can work around this?
Many thanks,
WD