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Found 1 result

  1. Hey everyone, Houdini rookie here. I have a setup with a bunch of geo-nodes - all of them have copytopoints- & scatter- nodes, scatting spheres on a surface of an object. To create some kind of randomness, I'm using "$F" or "rand($F)..." at the Global Seed Parameter or Force total count of the scatter-node. For my final setup I would like to replace them with a global variable(?) instead of the "$F", so my created object wont change while the timeline is playing, only when I change the value of that variable. Is something like this possible? To break it down, I need some kind of global variable, which all of my geo-nodes have access too, so I can change the randomness inside of my nodes only when I change the paramenter of the "global-variable".
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