SOLVED
1)you need to create a subnet out of the geometry and the bones all together
2)make sure there is nothing after your deform node on the geometry
3)export the entire subnet as FBX 2014, keep the option as default
Hi
I scanned forums for hours and didn't find a simple straight answer, neither a simple basic Houdini tutorial as how to do so.
Neither on unreal forum, neither here nor sidefx's.
-Vertex map texture isn't what i am looking for.
-alembic works but i have problem with normals.
-i am using unreal 4.17 and i cannot go back to an earlier version at that point.
2)The steps
-I am animating an oil pump rig with 3 bones.
-I export from houdini via FBX
-If i import back in houdini the animation works
-if i import in modo, c4d,unreal, there is no animation.
-If i export with "export deform as vertex cache" the animation works in c4d but not in modo neither unreal.
Thank you for your help
oilrig.rar