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  1. Hey all. I've built quite a few Houdini assets for use in UE4. Some of them involve using curves as inputs, whereas I have the Curve node set as Editable in the asset, so you can move the points in unreal. I'm having an issue where I can use the assets as they're intended to be upon opening the...
  2. Hi,guys. I created a smiple flipfluid emitter from object asset for c4d,but import c4d ,There is no particle at all,I guess it is my issue with my dopnetwork setup,but I don't know how to fix it,could you help me? Here is my otl file ,Thank you very much! simple flipfluid emitter.otl
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