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  1. Im looking to create some tools which on painting on meshes (for orientation and for density) so I have an OTL with a paint and a comb node. Ideally, the OTL would have a simple interface that would let the user paint both of these attribs from within the same tool (I may investigate the HDK to develop this), but being that its not too big a deal to toggle between a comb and a paint node Im looking at this first. There are 2 other obvious approaches - one is to use externally created texture maps and the other is to simply expect the user to paint and comb the correct attribs onto the mesh - Im just mainly trying to avoid the latter for now So far as I can see, handles are dealt with specifically, but Ive not found a way to get paint and comb manipulation to be moderated by the OTL - any ideas how this might be possible? Many thanks in advance!
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