Hey guys this is new houdini flip sim from me, and also this is a tutorial i
This might looks easy, but when you do it under the real scale Geometry,(moving up and down, and after that Keep it still for about 150 frames, usually, you will see the water level starts to drop ) you will notice the difference. you can try yourself if you want to. this is NOT easy!
Key point:
Flip particles are not "leaking", water volume remains unchanged through out entire Flip sim, with 1mm Collision thickness. moving collision object. real scale flip sim, didn't sim at 0,0,0 or sim at different scale. the size of this wine cap is about 0.2mX0.1m
suitable for all houdini ver with Flip solver.
you can watch the first section of this tutorial on my channel. it's free
if you want to have this tutorial? please contact : goodmanhoudini@gmail.com