Hello,
I was wondering if it's possible to create velocity vectors from an animated sequence (texture). Ideally something similar to Optical Flow.
I can extract movement from geometry (eg. use trail to generate v vector of animated VOP) and I can do basic image analysis (eg. convolution kernel operations on coloured points using VOP) so I feel it could be kind of possible to do it but can't get my head around it.
In terms of results I'd like to create a particle system that reacts to an animated texture (eg. overlay particles on a animated texture and have them follow the movements in the video)
thanks!