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  1. Hey all, this is probably a simple question but cant really figure it out. I have a grid, and a sphere that i am animating over the grid. This transfers a mask attribute with the mask from geometry node. I would like to take this mask attribute and use it as a trigger for playing alembics. Using the solver node for comparing and storing the mask attribute so it stays on 1 if the sphere has moved over a point. I create a attribute named trigger. Say if mask is > 0.5 the trigger attribute is 1. When trigger attribute is 1 i need to start incrementing another attribute named animation from 0 and upwards over time. How would i write this in vex so i can plug it into the primintrinsics of alembics that i copy on the grid? Thx!
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