Hey all, this is probably a simple question but cant really figure it out.
I have a grid, and a sphere that i am animating over the grid. This transfers a mask attribute with the mask from geometry node.
I would like to take this mask attribute and use it as a trigger for playing alembics.
Using the solver node for comparing and storing the mask attribute so it stays on 1 if the sphere has moved over a point.
I create a attribute named trigger. Say if mask is > 0.5 the trigger attribute is 1.
When trigger attribute is 1 i need to start incrementing another attribute named animation from 0 and upwards over time.
How would i write this in vex so i can plug it into the primintrinsics of alembics that i copy on the grid?
Thx!