Hello Everybody,
I'm trying to do a logo reveal animation. The effect I'm going for is an "ink flow in water"-like effect.
Here is a reference video of what I'm aiming to do:
http://www.youtube.com/watch?v=lO56UwpyIJk
So far I've made a quick test:
First, I scattered some points on a flat object.
Then I used a SOP solver, to have a procedural growth over time by specifying a starting point and based on the next nearest point I'm spreading my selection.
I also animated my Search Radius coming from my vopsop's pcOpen node inside the SOP solver, to make sure it will fill out the entire object.
Then I colored it to differentiate it and I just delete the non-selected points based on their color.
So my question is that first of all, is this a good way of trying to achieve this effect, or do you guys would have some other suggestions that might work better for this?
Because it would be great if I could get that kind of detail, that you can see in the reference video at 0:30 and 0:45.
What kind of noise should I use to get that kind of swirly detail, seen in the video?
Also it would be nice to have more control over the speed of the flow.
I attached my scene file.
Thank you very much in advance for your help!
Ink_LogoTest_v001.hip