Jump to content

Search the Community

Showing results for tags 'instance point'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hey, this may not be possible, but I have a material override applied to an object that I am instancing the. The material override is applied at the sop level of the object. That way I can assign per primitive materials, settings. I want to vary the color of my instance passing the point color through the instance node. I can't seem to do this and assume its because my material override is applied at the sop level. I've tried adding the following to my material's base color and material override's base color. No luck. point("/obj/instance1/OUT", instancepoint(), "Cd", 0) If I remove the sop level material override and place the material on either the instance object at object level or my instance node, the color comes through. Is there some kind of work around I could implement? Much thanks! color.instanc.1.hip
×
×
  • Create New...