Hi guys. I write pipeline tool to export geometry from Maya into Houdini. Now I propose to try the current version, not the final, but with useful functionality. See a video with examples of use.
The main task - to export geometry to primitive groups of different rules.
https://vimeo.com/54384737
Download:
http://www.paulwinex...exporter-v0-5b/
Install:
1. Extract archive and move folder pw_mGeo into site-packages the Maya folder python. For example:
C:\Program Files\Autodesk\Maya2012\Python\lib\site-packages[/CODE] Linux [CODE]/usr/autodesk/maya2012x64/lib/python2.6/site-packages[/CODE] 2. Instal PyQt for Maya. https://www.google.r...lient=firefox-a http://awesomelife.i...-windows-7-x64/ Download the compiled PyQt from my blog: http://paulwinex.blogspot.ru/2013/02/installing-pyqt-for-maya-nukehoudini-on.html 3. In Maya run script [CODE] from pw_mGeo import mGeoWriter mGeoWriter.show()[/CODE]