Hi,
I have a case where I have, lets say an object which comes from bulelt sim, with v and w.
Based on that object, I want to drive another bullet sim, updating v and w, so the rest would be calculated by bulllet sim.
In the scene I attached it works pretty much, except it flips at some point. I understand that there should be some catches on quaternions. I suppose, there should be some sort of angle check and etc, but can't make it work...
update_angularv.hip