Hi, 
 
	I have a case where I have, lets say an object which comes from bulelt sim, with v and w. 
 
	Based on that object, I want to drive another bullet sim, updating v and w, so the rest would be calculated by bulllet sim. 
 
	In the scene I attached it works pretty much,  except it flips at some point. I understand that there should be some catches on quaternions. I suppose, there should be some sort of angle check and etc, but can't make it work... 
 
	 
 
	 
 
	 
 
	update_angularv.hip