Jump to content

Search the Community

Showing results for tags 'meshgeneration'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Continuous Mesh from Trimmed CAD surfaces

    Hello to all magicians ! So recently I've been trying to tackle a topic I never realized was going to be so painful : generate proper meshes from CAD files. The goal is to create a tool to generate clean, lowPoly meshes from CAD assets. And by CAD I mean using directly the nurbs surfaces/curves generated by the CAD software; often surfaces that are not joined really, they are just an ensemble of trimmed surfaces. If I just use a single Convert node, each surface will have its own mesh density, and what I really need is a continuous mesh allover. I've been reading quite a bit lately in ODforce forums as well as SideFX and I believe that this is still a mystery to most of us. From the information I've gathered, everything adds up to remodelling the asset using Nurbs tools... Creating profile curves, skinning, stitching, etc... but if any one has a better trick for this issue, I'm more that happy to hear ideas !! Thanks a lot
×