Hi Everyoe,
I have a legacy RBD object (not bullet) that I need constrain to a plane. I tried "Modify data DOP" to set vel.x to 0, but that just creates another Property called vel.x. If there's a way to use Modify data on only one vector component, that would be great.
I noticed that Anchor: world position has a "Constraint to plane" option, but I can't figure out how anchors work.
I know this can be easily achieved with bullet, but I need the old legacy RBD because I'm doing a RBD FLIP interaction.
Attached is a simplified Hip file with the problem. Any help would be appreciated
DopsCOnstraintToPlane.hip