Hello Odforce!
I am rendering a bunch of points as spheres (GEO node: Render/Geometry/Render Points As).
Is it possibile to modify the default shader that is assigned to the point primitives?
or i necessary have to copy a geometry onto points to assign a shader?
rendering as points would give me the chance to use the pscale attribute to control the particles primitives scale directly,
while if I copy sphere prim onto points i would have to use the stamp function which slow the network quite a bit.
thank you for helping!