Hey OdForce,
For a while I’ve been working on a short video that shows some of the results from a recent ecological study on the importance of mussel beds in the Wadden sea in the Netherlands.
(Sorry but the narration is also in dutch, hopefully we will eventually create an english version too)
The movie was shown at a conference to a broad audience of scientists, policy makers and some people from the fishing industry.
This was an interesting subject for procedural generation because I could use some ecological models that described the pattern formation of mussel beds.
The large scale band patterns are described by a partial differential equation which creates a texture map with densities that are used for displacement and as input for another model.
The small scale mussel patterns (which look really cool) are described by an individual based model that I recreated in Houdini with popdops.
This little simulation is wrapped up in an asset that I’ve included here and can be used to generate these patterns on all kinds of surfaces.
I hope you like the video and the asset.
P.S the asset is very scale sensitive so try it with small sizes first to see if you don't end up with a lot of points.
RobertRooseboomMusselPattern.rar