Hi,
I created a material as a digital asset. Works fine.
But when I put it inside a material builder it creates totally weird alpha artefacts! (see screenshot).
To make sure it's not my asset I created the same situation with a super-simple structure (just a standard principled shader encapsulated as a digital asset and put that in a material builder - see example scene). Same result...
Is there something special one needs to do do make a digital material asset work inside a material builder node?
digital_asset_material.hiplc
johannes_my_asset.hdalc