when using the make breakable rigid body tool is there a way to keep consistent number of points?
Once you simulate, maybe there is a way to run another simulation in reverse to put the vase back together so to speak, but keep the fractured points and geometry. It would almost be like pre-fracturing the geo, however the make breakable does a really nice job because the secondary fractures only happen when pieces break off of pieces depending on the simulation so its hard to pre-fracture in a way that is realistic.
I need consistent point numbers in order to export the mesh to maya for rendering.