Hi everyone. I have a noob question. While using the legacy POPs there is a paremater on the popnet " Max # of particles" and it's missing while using "the new" pop workflow. As I'm a maya user I'd like to have the "max count" parameter. To achieve that effect I used "popkill" node with simple vex code:
dead = (i@id > 80);
It worked great, so I tried to make a user controled parameter (to be used in OTL's in the future), so I change the code to something like that (I added maxcount parameter to may popkill node):
dead = (i@id > ch("../mypopkill/maxcount") );
and now the magic is happening - it works or it doesn't - purely random. It works till frame 75 but then - boom, the limit stops working, I tried to change the value of the "maxcount" paramater I added, and i works unless it doesn't - randomly. What am I doing wrong ? I suppose that's something obvious that I as a maya user can't see. Or perhaps there is some smarter way to limit particle count (but please - not but calculating emission time )
Thanks for any clues.
Groblus