Hi everyone, Here is the ocean shader based on mantra shader, all the detail relies on the EmissionColor, so the speed of render is fast, but the control and detail are limited. As you see, the problem is the flickering spots, increasing the 'search radius ' parameter will solve it, but in the near area the spots are bigger, so the only way is increasing foam particles, the test movie have only 0.8 million foam particles. Hope you like and give me more idea to perfect it. Yi. (why the files can't be upload....when complete appears "No file was selected for upload")
sorry, this file contains a scene (1.28MB)
oceanShader.hip
oceanShader.hip