I've got a particle sim I'm meshing with openVDB,
I would like to export this with motion blur to an alembic cache to render in maya/arnold.
simple example, not using particles, but yeilding the same results..
make a torus, and add rotation animation xform node.
convert to VDB using vdbFromPolygon
convert back to polygons with convertVDB node.
add a trail sop to compute velocity.
export using alembic rop.
If I skip the convert to vdb and back and just export the rotating torus, I get subframe motion
based on vertex velocity in the alembic file without exporting extra motion blur steps in the alembic file... however with the openVDB stuff I end up with static geo inbetween frames. even though it seems to be creating proper vertex velocity.
I can export this as a realflow mesh and it will pass the velocitiy correctly so is this a problem with the houdini alembic exporter? or user error on my part?
I'm writing out 20+ mil poly meshes so I'd rather not have to subsample them and write out the data 2-3x just to get motion blur.. at that point I might as well go back to realflow meshes instead.
any help would be appreciated.
thanks in advance
-johnc
redpawfx