Hi
I am using HeightField Quick Shade to texturing my terrain. The default HeightField Quick Shade provide only 4 texture layers. I need more so I dived into the node and found it is actually a opengl shader.
I unlock the node and added fifth texture layer, but it seems like the opengl shader only support 4 texture layers, I can't make the fifth texture appear on viewport.
Dose there anyone know is 4 texture layers the limit of Houdini opengl shader? Thanks
Jack