Hi all,
I have a hard-surface vehicle animation coming into houdini via alembic (no deformations).
The vehicle needs to be fractured for a RBD sim.
The first frame of the alembic is the vehicle in its rest position. This is where the fracturing is done and the constraints are setup.
Now, how would I apply the animation in the alembic onto the fractured pieces?
The transform pieces SOP only gives me translation. I guess there needs to be some wrangling with intrinsics happening?
I attached a simplified scene with an alembic, maybe somebody can take a look! Thank y'all!
cube.anim.v3.abc
transform.frags.w.alembic.hipnc