Hi,
I have always assumed binding in vex context means parameter having the same type and name as the geometry attribute.
If parameter is bounded, geometry attribute value will be used. Seem to be the default behavior.
With that said parameter vop has a check box : Use Input Value If Parameter Not Bound
It also means if left unchecked, it will ignore input value if potential parameter binding exist. Which seems another way of stating the default behavior.
Out of curiosity, I want to change this default and say - Use Input value even If Parameter is Bound.
Is it possible ?
Thanks,
-Gaurav