Hi guys,
I want to be able to create a particle with a thickness sliding along a surface. When I try this I the particles have a distinctive jump to the surface of the collision object rather than the particle maintaining its "volume" and sliding on the surface, offset by its thickness.
Is there a way to do this in POPS DOPS rather that having to do a rigid body sim.
Here is a file to see what I am talking about. Any help on this would be great
Rparticle_slide_jump.hip