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  1. Hello Odforce! I am rendering a bunch of points as spheres (GEO node: Render/Geometry/Render Points As). Is it possibile to modify the default shader that is assigned to the point primitives? or i necessary have to copy a geometry onto points to assign a shader? rendering as points would give me the chance to use the pscale attribute to control the particles primitives scale directly, while if I copy sphere prim onto points i would have to use the stamp function which slow the network quite a bit. thank you for helping!
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