Hello folks,
I am trying to re-create the "rocket exhaust expansion effect", when a rocket goes up and the flame is expanding because of the thiner atmosphere.. I have now 2 particle simulations, which are my main source for my pyro simulation.. but when I attached a pyro sim to the particle sim, then there are small flame points: as seen on my screenshot.. (it was rendered with Blender, Cylces)... and it also looks that ugly in Houdini...
how can I achieve the wanted effect like on the reference picture:
and how I need to set up my pyro sim, so that these dots will dissapear and will get visible as a seamless flame like on the reference picture..? - I have tried to add substeps but
But the main thing is, that I am following the SpaceX Starship programm, and there will be a much bigger Rocket with more engines...
And now i am wondering how can I create this massive flame which will be produced by this massive rocket...
I have attached 2 images, and 1 video, where I am showing my current particle simulations:
one image my current simulation... the other image is the reference image... and the 3rd image is the problem which I am facing right now...
I would really appreciate some help from this community,
thanks in advance
Daniel
2022-05-11 14-03-50.mp4