Hello!!!
I have had some problems with tearing patterns in a cloth object, because the simulation is not that directable as I would want it to be. So what I tought is using from the begining two separate cloth objects with some points constrained to animation, and then gradully break the pin to animation flag to the silhoute that the points form and so have a more directable tearing effect.
My question is, how can I tell the Points parameter in the targetConstraint DOP to use a group of points that is outside the DOP network?
If it helps I've attached an image that illustrates the effect that I would like to reproduce. Any help would be very much appreciated, thanks a lot!!!