Hi there,
I'm trying to use the condensation shelf tool to create a drooling saliva effect for a lizard. So far the results are... well, a little off:
My main issue is that the rig isn't watertight and is composed of separate meshes that aren't closed and intersect, so the liquid is falling through the mesh although it does collide with it in some areas. I have the different components separated into groups:
So my questions would be:
1. Any advice on how to make this mesh watertight for collisions
2. How to handle collisions from animated geomettry in the DOP network so that liquid doesnt explode everywhere and fall through its neck.
3. How to adjust the pop fluid settings to get long, thin strands of saliva
I'll keep working on it and upload a hip file once I have done some more work. Still new to Houdini so any help or pointers are very much appreciated.
Thanks,
H