Hi gang,
I was just scratching my head over how to get my popaxisforce object to follow the emitter I want to affect with it.
It's basically a geo group that defines the emitter surface (jet engine thing) and shoots out particles behind it and I want the popaxis force to follow close behind to manipulate the particles.
I thought maybe object merge in the dop network would do the trick but it's doing some pretty weird stuff instead like creating a duplicate emitter that follows the jet's animation/xform but offset in time.
Any insight would be great, thanks!
jet_emitter_popaxisforce.hiplc