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Found 2 results

  1. I have a question is like I make a mask attribute by geometryVop and then use that mask to control the popdrag, but it doesn't work , why? the vex : airresist *= @mask11*1; once I disable the VEXepxression or airresist *=10 or 100, it can work ,but it can't recognise the mask attribute,and I also check the resule of the sim, I can see the correct mask attribute with color node
  2. Hello houdini masters! I have small issue, in popnet. Im trying to create moving particles on plane, but with different "speed" U can see my intention on scheme down here. Can u guys please help me? I will be very grateful for any advices. Thank u very much!! particles_issue.hip
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