Jump to content

Search the Community

Showing results for tags 'procedural curve unity'.

  • Search By Tags

    • procedural curve unity ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 1 result

  1. Hello! I was wondering if there's a way to split the result of a single curve input into separate meshes. Meaning- generate a wall along a curve and have each wall piece as a seperate mesh. Better illustrated in the picture
×
×
  • Create New...