Bonjour a tous,
I was fiddle-farting all day trying to figure this out, though I'm sure it's an easy solve for many.
Observe Exhibit A: a render from C4D where I've connected all the objects in the scene and projected a material spherically outward, onto everything. UV's are, obviously, ignored.
Exhibit B well illustrates the trouble I'm having in Houdini.
Would someone kindly prod me in the right direction? Should I use a..... lightsaber? Er, shader. Or is there a way to manipulate the uv's in such a way that this could be the result? Another complicating factor is it has to be animated eventually, but I'm more concerned atm with just replicating what I can do in C4D, as shown.
Thanks a million in advance.
Edit: Note that I don't think I can use (and haven't tried for this reason) camera mapping, as I need a 360 projection (at least 180, like a spotlight, so I can duplicate and rotate it to get what I need, since it doesn't have to be perfect).