Jump to content

Search the Community

Showing results for tags 'pyro cloud'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi all, I'm trying to create a 'ball' of smoke that expands outwards at a consistent rate, with the smoke being thick & rolling, as in volcano ashes seen in this great tutorial: https://vimeo.com/44129053 My main question would be: How to I emit the smoke evenly in every direction from a sphere's surface, rather than directly upwards? I know I can change the buoyancy lift etc but I can't seem to get the effect I want. Would I need to emit along normals? If so, does that mean it would be easier to create my own particle sim & pyro solver from scratch rather than using a shelf tool preset? Any tips or pointers in the right direction would be much appreciated... This is my first real venture in pyro. Thanks, Tomwyn.
×
×
  • Create New...