Hi all,
I'm trying to create a 'ball' of smoke that expands outwards at a consistent rate, with the smoke being thick & rolling, as in volcano ashes seen in this great tutorial:
https://vimeo.com/44129053
My main question would be: How to I emit the smoke evenly in every direction from a sphere's surface, rather than directly upwards? I know I can change the buoyancy lift etc but I can't seem to get the effect I want.
Would I need to emit along normals? If so, does that mean it would be easier to create my own particle sim & pyro solver from scratch rather than using a shelf tool preset?
Any tips or pointers in the right direction would be much appreciated... This is my first real venture in pyro.
Thanks,
Tomwyn.