Need to do what RBD Keyframe Active does.. (apply transforms of animated
geometry, and also allow to key active on or off), but would like
to do that per-piece, ideally with i@active variable, or SOP-driven activation signal setup.
An example would be a pre-shattered box moving through space with various
pieces falling off based on a signal..
(would be awesome if there's an example which works with animation in a bgeo sequence...).
thanks a lot,
Alex