Hi, I'm struggling with this effect. I have a container with multiple little balls. When the container is moving I can have correct collision if I have 50 substeps.
But my problem is that the balls seems to get high energy/power/velocity from the collider (see at frame 69).
I don't know how to calm it down without having to put some key because it'll be a generic asset.
I tried Parallel Constraint Solver but it's not efficient. I also tried put velocity at 0 but it seems that the static object's velocity doesn't have influence on the balls
I attached a file and I really hope someone could help me
Thanks a lot
fast_collider.zip