Jump to content

Search the Community

Showing results for tags 'rbd dop houdini animation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi. I've got some technical difficulty with my secondary sim. In my scenario I've got .bgeo cached RBD sim that I would like to use as an animated collider for my secondary simulation (it's supposed to break glued object). The thing is... my cached sim collision guide ("Convex Hull") in RBD Packed Object (AutoDopNetwork) is being generated in the first frame and it doesn't update in the following frames. I tried setting "Create Animated Static Objects" in RBD Packed Object but it simply doesn't work. Maybe I'm simply missing some attribute or smth? Thanks Krzysztof
×
×
  • Create New...