Jump to content

Search the Community

Showing results for tags 'remove pyro streak fireplace'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. How would I remove the long streaks at the end of the flame of a pyro sim? I want there to be a harsh cut off between the body of the flame and the long streaks that extend from it, and this making my whole simulation more box like than long if that makes sense. I have been messing around with the flame height and remap heat cool field curve, along with cooling rate but I can't seem to get the effect that I want to. Attached is a snapshot of my pyro playblast along with the reference that I am trying to match it too. The red outline is what I consider the "body" of the flame and the green ones the "streaks" coming out of it which I want to remove. Please offer your suggestions on how to solve this problem. Playblast Reference
×
×
  • Create New...