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  1. Hey all, Houdini novice and Maya expert here. I've searched google and beat my head against this for days, and am finally breaking down to ask for help. I've been getting a lot of game-rez geometry that has deleted geometry to save backfaces for realtime, but I need to make all objects solid...
  2. Hey! Is there a way to achive clean repaired model with such a "voxelized" geometry preservation? I've an idea of detecting boundaries of holes after PolyDoctor repair and fill it with orthogonal faces. Any ideas? repair_self-Intersecting.hipnc
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