Hi,
Right now the farm I'm using doesn't distribute a single geometry ROP across machines.
Is there an existing way to ROP geometry out from a single source that will give me multiple geometry ROPs so it can be distributed on a farm?
I can dup a bunch of ROP's and punch in frame ranges, but it takes a bit. Would this be a Python thing (to create and destroy ROPs):
like this sorta thing:
int @Divisions
@Range = rint ( ( ($FEND - $FSTART) + 1) / @Divisions)
start end
$FSTART @Range
@Range+1 @Range*2
(@Range*2) +1 @Range*3
(@Range*3) +1 $FEND
...or use %
Thanks!
kungFu