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Found 1 result

  1. Hi, Right now the farm I'm using doesn't distribute a single geometry ROP across machines. Is there an existing way to ROP geometry out from a single source that will give me multiple geometry ROPs so it can be distributed on a farm? I can dup a bunch of ROP's and punch in frame ranges, but it takes a bit. Would this be a Python thing (to create and destroy ROPs): like this sorta thing: int @Divisions @Range = rint ( ( ($FEND - $FSTART) + 1) / @Divisions) start end $FSTART @Range @Range+1 @Range*2 (@Range*2) +1 @Range*3 (@Range*3) +1 $FEND ...or use % Thanks! kungFu
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