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  1. Is there a way to store scene specific variables? If I use environment varaibles, they persist across the houdini session and are visible when I create a new scene. Another problem, if I create a geometry node, and put this bit of code in the Python Source Editor (so it runs when the scene is opened) import hou parm = hou.parm("/obj/geo1/file1/file") print parm.name() It gives me a "`NoneType` object has no attribute name" error. It looks to me like it's trying to find a parameter before it exists. Is there a way to make the script run AFTER the scene has been cooked? I need to evaluate some parameters & store their values in scene specific varaibles so I can compare the values next time I open the scene. (I'm creating a version manager which, when the scene is opened, checks if there any new versions in the folder the parameter is looking at)
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