I'm trying to recreate a shot I made in C4D:
But I'm having difficulty with the beans. They drop onto my groundplane, but they don't settle down - way too much jitter in the center of the pile.
With C4D dynamics, I'd adjust the linear damping & angular damping - but I can't seem to find the equivalent in Houdini.
Or, I'd increase the simulation substeps (which should theoretically increase accuracy) - but every time I increase the substeps in Houdini - whether it be for the whole DOP sim or for the rigid body solver, the sim becomes increasingly more chaotic, with pieces flying in all directions.
I've tried tweaking just about every param on the bullet solver, but nothing seems to be fixing it.
Thoughts?
Thanks!
RBD_Settle.zip
CoffeeJitter.mp4