Has anyone had a chance to figure out the new skin shader yet? I have been messing around with it, getting strange glow issues. She is to scale, unless the default scale has changed between 14 and 15, has a texture map in diffuse color. I tossed a clay shader on the eye and mouth geometry for now, I thought maybe the glow was coming from the default grey material at first somehow.
Skin at default density subsurface settings:
Added one zero to all subsurface density settings:
I decided to open up the old file I was working on in H14 so I don't look like a complete idiot here, and I see this:
Looks appalling in the viewport, but renders out OK lol