Hi everyone.
I was trying to make an effect of Breaking the Geo in mid-air.
So basically what i did in order to get that was, i used Velocity attribute inside Dop, SOP solver, to make the Geo breaks in mid air. but as the fractured pieces falls on the ground, the glue constraint impact still stays. And end up getting mannequin kinda effect.
HELP ME FIX THIS.
feel free to suggest different ways to achieve the same effect.
DOP_SOP_Constraint_issue.hipnc