Hi all,
I am trying to use geometry to control attributes on particles. Would anyone know how to do that?
Problem.
I have a flat bed of sand grains with their "static Kinetic" set very high. But I would like the collision geometry (a hand in this case) to diminish the "static Kinetic" attribute to a very low setting. Much like using the sop solver for fluids.
Cheers,
dreamagery