Hey guys,
I need to sort points by UV, cylindrian, to get clean prim normals for extrude, sweep or skin ... for further use.
Everything seems to be fine except of one side which doesnt get the right sort... this has a bad effect on extrude, sweep or skin.
Take a look on the last node, "edit node".
After a quick UV viewport check i noticed that one side has a different length than the rest. Everything happens after sort... i dont know why.
Thanks
uvSortProblem.hipnc